Tram of Thought: Comic strip about psychology, philosophy, society, engineering, and just life in all its gory glory

High score

On the first image, a space ship is shown, with a score displayed above: 5,664,243. A crew member is seen saying: We are doing great! This player is awesome. On the next image, the image is zoomed a bit in on the crew member who is smiling broadly: We've never had such a good run, eh player? On the third image, zooming even more, the crew member has a name tag 'Steve' and seems concerned: Player? PLAYER?! On the final image, a dialog box is shown: Slavers offer to let your ship go if you transfer one crew member to them. You: A. Refuse. Get ready to fight! B. Hand over Steve. A mouse cursor is shown hovering over B.

This is a scene inspired by 2012’s Faster Than Light (FTL) - a game in which players sometimes have to make questionable moral choices if they want to win.

Around deep games like FTL there is often a group of players who attempt for some sort of a record. For a community like that to form, the game has to have a sufficiently high skill ceiling, and FTL is exactly like that: easy to start, hard to win, with many interlocking systems resulting in non-obvious behaviours. FTL rewards manual dexterity, long-term planning and deep knowledge.

One record that is attempted in FTL is a win streak, which means going for as many wins in a row as possible. As of 31 August 2024 the no-pause record is Holoshideim’s 124 wins in a row and with-pause record is Neozar’s ongoing 126 wins in a row. To put this into perspective, a casual player might need to attempt the game 20 times to obtain a win, with each playthrough taking 2-4 hours.

Since the game has been thoroughly researched and all multiple-choice event outcomes well documented, players attempting a record (“a run”) will simply choose the option they know has the best outcome.

This comic depicts one such event from the perspective of the virtual crew member.

#gaming